🎉 initiate project *astro_rewrite*
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92
node_modules/shiki/samples/narrat.sample
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92
node_modules/shiki/samples/narrat.sample
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quest_demo:
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set_button shopButton true
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set_button parkButton greyed
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jump bread_quest
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bread_quest:
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choice:
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talk helper idle "Can you get 2 pieces of bread for me?"
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"Yes":
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talk helper idle "Thanks, that's very nice!"
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talk helper idle "I'll be waiting for you at the park"
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jump bread_start
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"No":
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talk helper idle "Oh, okay"
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jump quest_demo
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bread_start:
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start_quest breadShopping
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talk inner idle "Time to go to the shop to buy some bread then."
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set_screen map
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set_button shopButton true
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shopButton:
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// set_screen default
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"You visit the bread shop"
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talk shopkeeper idle "Hello, I'm a little baker selling bread and drinks!"
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set data.breadPrice 5
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jump shop_menu
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parkButton:
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choice:
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talk helper idle "Ah, so do you have my bread?"
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"Yes!" if (>= $items.bread.amount 2):
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talk helper idle "Thanks a lot!"
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add_item bread -2
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complete_objective breadShopping delivery
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complete_quest breadShopping
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set_button parkButton false
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jump demo_end
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"No :(":
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talk helper idle "Oh okay"
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shop_menu:
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choice:
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talk shopkeeper idle "So, do you want some bread?"
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"Buy bread (costs %{$$data.breadPrice})" if (>= $stats.money.value $data.breadPrice):
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add_item bread 1
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if (== $data.breadPrice 5):
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add_stat money -5
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else:
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add_stat money -4
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jump map_update
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roll bread_haggle haggling 50 "Try to haggle for bread" hideAfterRoll:
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success "You explain that helper cat needs bread to feed his poor family":
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add_xp haggling 10
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set data.breadPrice 4
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talk shopkeeper idle "I guess I can sell you bread for 4 coins"
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jump shop_menu
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failure "You try to pity trip the shopkeeper but he won't bulge":
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add_xp haggling 5
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talk shopkeeper idle "The price is 5 coins, nothing less, nothing more."
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jump shop_menu
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"Exit":
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jump map_update
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show_map:
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set_button parkButton false
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set_button shopButton true
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set_screen map
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map_update:
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set_button parkButton false
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set_button shopButton true
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log $items.bread
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if (>= $items.bread.amount 2):
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complete_objective breadShopping bread
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talk inner idle "I've got enough bread now, I'm going to go to the park."
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start_objective breadShopping delivery
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set_screen map
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set_button parkButton true
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set_button shopButton false
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else:
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talk inner idle "Hmm, I still need to buy more bread for helper cat."
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set_screen map
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eat_bread:
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talk player idle "hmm, bread"
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read_book:
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talk inner idle "It's full of ocult rituals. I'm not sure what they are, but I'm sure they are useful."
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// From: https://github.com/liana-p/narrat-engine/blob/main/packages/narrat/examples/games/demo/data/quest.narrat
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