struct CoolMaterial { color: vec4, }; @group(1) @binding(0) var material: CoolMaterial; @group(1) @binding(1) var color_texture: texture_2d; @group(1) @binding(2) var color_sampler: sampler; @fragment fn fragment( #import bevy_pbr::mesh_vertex_output ) -> @location(0) vec4 { return material.color * textureSample(color_texture, color_sampler, uv); } // From https://bevyengine.org/news/bevy-0-8/