kjelsrud.dev/node_modules/shiki/samples/wgsl.sample
2023-07-19 21:31:30 +02:00

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struct CoolMaterial {
color: vec4<f32>,
};
@group(1) @binding(0)
var<uniform> material: CoolMaterial;
@group(1) @binding(1)
var color_texture: texture_2d<f32>;
@group(1) @binding(2)
var color_sampler: sampler;
@fragment
fn fragment(
#import bevy_pbr::mesh_vertex_output
) -> @location(0) vec4<f32> {
return material.color * textureSample(color_texture, color_sampler, uv);
}
// From https://bevyengine.org/news/bevy-0-8/