🎉 initiate project *astro_rewrite*
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node_modules/shiki/samples/wgsl.sample
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node_modules/shiki/samples/wgsl.sample
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@ -0,0 +1,19 @@
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struct CoolMaterial {
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color: vec4<f32>,
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};
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@group(1) @binding(0)
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var<uniform> material: CoolMaterial;
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@group(1) @binding(1)
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var color_texture: texture_2d<f32>;
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@group(1) @binding(2)
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var color_sampler: sampler;
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@fragment
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fn fragment(
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#import bevy_pbr::mesh_vertex_output
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) -> @location(0) vec4<f32> {
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return material.color * textureSample(color_texture, color_sampler, uv);
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}
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// From https://bevyengine.org/news/bevy-0-8/
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